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- ====================================================================
- Mysteries of Weiqi
-
- ------- The King's Golden Rules
- ====================================================================
-
- Introduction:
-
- This is a collection of articles that I posted on newsgroup rec.games.go.
- Part 1 to Part 10 are about Chinese legend Ji Xin Wang's ten golden rules
- of Go. Ji Xin Wang's last name *Wang* means King in English. So, we
- may call it King's Golden Rules.
-
- Part 0 is an article in response to Bill Taylor's Sake bottle problem.
- Which should perhaps be the prologue to my series. Part 11, in the middle,
- is about ancient and modern ranking system.
-
- Articles are organized in mailbox format. But why?
- Aha, you figure it out :-)
-
- If you find any typos or mistakes (technical or writting),
- please inform me at yychen@watdragon.uwaterloo.ca or ychen at IGS,
- thank you very much in advance.
-
- Youyi Chen
-
-
- Table of Contents:
-
- 1) The Mysteries of Weiqi (part 0) [was Re: Sake bottle shape.]
- 2) The Mysteries of Weiqi (part 1) [was Re: New proverbs]
- 3) The Mysteries of Weiqi (part 2) [was: The Mysteries of go]
- 4) Re: The Mysteries of Weiqi (part 2)
- 5) The Mysteries of Weiqi (part 3)
- 6) The Mysteries of Weiqi (part 4)
- 7) Re: Change my strength?
- 8) The Mysteries of Weiqi (part 11) ---- On ranking system
- 9) The Mysteries of Weiqi (part 5)
- 10) The Mysteries of Weiqi (part 6)
- 11) The Mysteries of Weiqi (part 7)
- 12) The Mysteries of Weiqi (part 8)
- 13) The Mysteries of Weiqi (part 9)
- 14) The Mysteries of Weiqi (part 10)
-
-
- ==================================================================
- !!! Dedication !!!
-
- I would like to dedicate this series to the old IGS at New Mexico
- and new IGS at Berkeley. It was IGS brought back what I had lost for
- years ----- Go and friends. This series is also for my Go and Bridge
- buddies: khuang, Lin Po, xgc, gan, lilu, dong, lzy (lyu), ....
- who I knew back in the University of Science of Technology of China
- (Hefei, 1978-1983) and in Academy of Science of China (Beijin, 83-86).
- ==================================================================
-
-
- From ychen Tue Oct 20 13:11:06 EDT 1992
- Newsgroups: rec.games.go
- From: yychen@watdragon.uwaterloo.ca (Youyi Chen)
- Subject: The Mysteries of Weiqi (part 0) [was Re: Sake bottle shape.]
-
- In article <BwEDDx.503@cantua.canterbury.ac.nz>,
- wft@math.canterbury.ac.nz (Bill Taylor) writes:
- |> I made this enquiry some time ago, but no one managed a response.
- |> Perhaps someone present now will know.
- |>
- |> The question concerns the so-called "SAKE BOTTLE" shape.
- |> This shape is mentioned in a proverb (available from washington) which says
- |> "The sake bottle shape is negative."
- |> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- |> My earlier enquiry led to the information that this shape is what is
- |> (I think) sometimes also called the "dog's head":- . O . . .
- |> . . . O .
- |> (there is a similar shape "horse's head"; one wider) . O . . .
- |>
- |> What puzzles me is why is this shape called "negative", in the proverb ?
- |> Surely it appears over and over again in both pro and amateur games.
- |> One can hardly avoid it, indeed! It seems a bit harsh to call it 'negative'
- |> when it seems to be so indispensable.
- |>
- |> Hope someone can explain this to me.
- |>
-
- Following is my $0.02.
-
- First, common sense, although many "negative" shapes appear
- again and again in both amateur and pro games,
- it does not suggest that some "negative" should be classified as "positive",
- neither does it suggests that those moves to form "negative" shape
- are all bad moves. In the contrast, given a particular situation in the
- surrounding area, a move forming a bad shape may turn out to be a good move.
- As my fellow lzy once kibitzed on igs: the most beautiful moves are those
- that work. (no wonder I saw so many bad shapes in his games :) ).
-
- Now, let's look at this shape closely. 3 stones are marked as A, B, C
- accordingly.
-
- A
- . O . . .
- . . . O . C
- . O . . .
- B
-
- It is believed that A-B without C, A-C without B, and B-C
- without A are efficient formation of stones. However, given A-B pair,
- *generally*, C should be placed at one more step to the right.
- It still keep the connection to A-B, and appears to
- be moving faster to the right (usually gain the influence of the middle
- at the board). Therefore C in the following is more efficient.
-
- A
- . O . . .
- . . . . O C
- . O . . .
- B
-
- Also, given B and C, A can be placed one more step up as follow.
- Again, it keeps the perfect connection and gain the middle influence
- (suppose up is the direction to the middle) in a faster way (or you can
- say it runs away in a faster manner).
-
- A
- . . O . .
- . . . . .
- . . . O . C
- . O . . .
- B
-
- A "negative" shape should be realized as an inefficient formation of stones.
- Therefore, one should avoid it whenever it's *possible*.
- BUT, an inefficient formation may turns out to be the most efficient one
- if, given a particular situation, it's the only one that works.
-
- >> From: wangs@sol.engr.umbc.edu (Shawe-Shiuan Wang) writes:
- >> I am a 4 dan player. I don't know the answer either.
- >> However, I asked a 6dan player the same question about one year ago.
- >> He 'guessed' this shape is too solid for safely extension and/or too tight
- >> for making an 'eye'. I would like to know any other reason.
- >> Jeffrey Wang
-
- When it comes to make eyes, often time, one needs not to worry about
- the shape. Those moves that makes 2 solid eyes are usually good moves.
- In terms of efficiency, it is *usually* considered to be VERY INEFFICIENT
- if one is FORCED to make eyes in a Fuseki.
-
-
- Youyi Chen
-
-
-
- From ychen Fri Oct 23 17:21:45 EDT 1992
- Newsgroups: rec.games.go
- From: yychen@watdragon.uwaterloo.ca (Youyi Chen)
- Subject: The Mysteries of Weiqi (part 1) [was Re: New proverbs]
-
- > From: wft@math.canterbury.ac.nz (Bill Taylor) writes:
- > Touching on the matter of new proverbs; one of the books from which the
- > archive proverbs are taken, mentions a new Russian proverb, that says...
- >
- > "With less than 15 stones in danger, tenuki."
- >
- >Meaning,seemingly, that one can probably gain more with a sente move elsewhere,
- > than a gote move to save 14 stones. Well, like all proverbs, one must take it
- > with a pinch of salt; there will be *many* exceptions. Still, it is doubtless
- > a good precept to keep in mind as a possibility.
-
- I am sorry to say that this proverb is WRONG. It is simply plain WRONG.
- It is not a problem of whether there are too many exceptions.
- My understanding is that it is ALWAYS WRONG to justify a tenuki
- according to the number of stones one leaves behind.
-
- Speaking of the tenuki (or discarding stones), in Chinese, I believe one
- should *at first* make his/her judgement according to whether these stones
- are "Qi Jin" or "Fei Zi".
- o Qi Jin = important stones. (very rough translation)
- too often time Qi Jings are very few stones. The number can go down to
- 1 or 2. I believe that it takes almost a professional level to fully
- understand the meaning of "Qi Jing". One usually cannot afford to let
- Qi Jing being taken by his/her opponent.
- o Fei Zi = useless stones.
- obviously, these are the stones that you can afford to give away.
- The number of stones in this case can go beyond 15.
-
- Secondly, talking about the proverbs, I am not sure if everybody
- here knows that the most famous proverbs are the so called
- "Wei Qi Shi Jue" (meaning 10 proverbs of go. WeiQi=Go, Shi=Ten, and more exact
- translation of Jue3 may be "secret of success" or "key to success") It was
- written during Tang Dynasty (1,300 years ago) by Ji Xin Wang who is one of
- those believed to be 13 dan professional in fighting skill by modern measure
- of the strength (well, no flame on this point please if you disagree.
- The Chinese go history states that the legend Wang's master is an angel,
- to be more exact, two angels. Aha, now you agree he had to be 13P).
- Back to our topic, in Wang's number 4 (jue) secret to success,
- the legend wrote:
-
- "Qi Zi Zheng Xian"
-
- Qi = discard, Zi= stone, Zheng = fight for, Xian = lead (=sente in
- Japanese to English spelling).
- Like all the rest of nine secrets, the legend left us this key to success
- without further explanation (most of Wang's books had vanished in
- the history). Perhaps this is one of the reason why someone comes up with
- a number 15 as a criterion :) .
-
- There are two modern versions of interesting explanations.
- One comes from Chinese Guo family, one of Guo's family member used to say
- "let it being taken, once you discard them all, you win". It gives us an
- impression that you can surrender as many stones on the board as you want.
- (I want it??? who really want to be taken anyway :-) ).
- Guo's saying is believed to be popular among some
- Chinese professional players. It reminds us that we should always
- think about discarding stones when we are forced into a sad (?) situation.
-
- Another version is from Otake Hideo, in which he wrote (!!Warning!! I read
- the Chinese translation so the following is Japanese to Chinese to English)
- "with global board in mind, discard residual stones, get the important point
- on the board". I am actually having difficulty in understanding the word
- "residual" here. The legend told us that we can discard "Zi" (stone),
- he didn't say that we should ONLY give away the residual stones.
- There are situations that an early mistake will force us to give away some
- important stones in order to gain the Xian (the control, or the lead on
- the board) or to minimize the lose. Keep in mind that, however, if there
- are words translated from Chinese to Japanese then back to Chinese again,
- something strange is almost bounded to happen.
-
- To sum them up, my understanding of when to tenuki is that
- it *should not* be determined solely by the number of the stones involved.
- It should be measured by if the tradeoff you get from it is compatible
- to the lose (common sense), or if it is worth to let some of your buddies
- go (regardless of how many of them) in order to get the control of the
- board, influence gained, lead, Xian, sente, or whatever it is.
-
- How much a Xian or a sente worth in terms of exact number of stones
- is a rather difficult issue. As a VERY ROUGH guideline,
- Sakata Eio, Fujisawa Hideyuki et. al. once quoted in their book by saying
- that the first stone worth about 5 pts, and the second stone worth 10 pts
- in PROFESSIONAL's handicap games (later in the same book they went on
- saying that handicap stones worth about 12pts each in average). However,
- I am afraid that no one dare to give an estimate of an applicable upper bound
- for how much pts a sente worth in the middle of the games.
-
-
- Youyi Chen yychen@watdragon.uwaterloo.ca
-
-
-
- From ychen Mon Oct 26 15:43:11 EST 1992
- Newsgroups: rec.games.go
- From: yychen@watdragon.uwaterloo.ca (Youyi Chen)
- Subject: The Mysteries of Weiqi (part 2) [was: The Mysteries of go]
-
- ====================================================================
- !!! WARNING !!! To *some* amateur dan players, this article may be long,
- boring and offensive. To some beginners, professional players, and
- go programmers, the following may be interesting. Don't say I didn't warn
- you in the first place.
- ====================================================================
- In my early posting I mentioned Chinese legend Ji Xin Wang's number 4
- secret of success in playing go. I feel that his number 5 is as interesting
- as his number 4. So, here it goes
-
- "She Xiao Jiu Da",
-
- the legend wrote.
-
- She3 = give up or abandon; Xiao3 = small; Jiu4 = save or rescue; Da4 = big.
-
- =====================================================================
- !!!!! Dangerous !!!!! You still have a chance to hit 'N' NOW.
- It is not uncommon that misunderstanding or improper practice
- of the following theory (or Kung Fu, in Chinese term) weaken
- one's strength by several stones on the board.
- =====================================================================
-
- I strongly believe that go is nothing more than reflection of simple
- things in real life and stones placed on the board mirrors
- a player's understanding of the world. "Giving up small to save big ones"
- doesn't appear to be a surprising secret at all. It really doesn't take a
- legend to point out this simple fact to us. However, apply this very fact
- to a go game, an even simpler (?) thing comes up ------ how to distinguish
- small and big. Ability to distinguish between small and big differs
- vastly among amateur players. What a shame! But, don't worry,
- Read what follows.
-
- "What's the most important thing to distance a top world
- class player from the rest of the professional players ?" when asked
- in a national televised live interview, Nie, the biggest name in China,
- replied without any hesitation: "the understanding of go".
- I guess such kind of "understanding" includes the understanding
- (note: NOT CALCULATING) of "small" and "big".
- With his own experience quite different from those great Japanese players,
- Nie, after the culture revolution (a long period in China *almost* without go,
- not to mention without IGS, what a painful period)
- knows in his heart that what is really hard to catch up
- is actually something appeared to be rather simple in the first place.
-
- Isn't it true that we should always save a group with 10 stones and
- give up a group with 2 stones? No! we answer. But why? that group
- with only 2 stones has huge potential! We justify. How much
- is that kind of potential worth in terms of reall stuff -- stones or points?
- 23pts, 31.5 pts, 32.75 pts, with different style, different understanding
- of go, you get different answers (ouch! but wait and see).
-
- What if we ask some professional 9 dans about how many points
- a thickness pattern is worth. Can we get a formula that we can apply
- to those games on IGS? NO, I believe so. The true is that they don't have
- any formula at all. A professional player measures the worth of thickness
- according to his own style, his opponent's style(!), the formation and
- balance of all the stones on a whole board, the list goes on and on ....
- However, there are rules perhaps most of them agree on
- (Amazing, how can they agree on something that they don't even
- sure what it represents early on). For example,
- the value of thickness reduced dramatically as a game approach the end
- which suggests that one should care more for "influence" or "thickness"
- in very early stage of the games, less as the game develops.
-
- May be I have gone too far in trying to explain something that isn't
- that complicate. If you really think so, you are more than welcome to
- hit 'N' NOW. For those who have not been bored to death yet,
- the adventure goes on......
-
- At this point, I begin to feel that some of you may be wondering
- if I am really talking about the game "go". Doesn't it sound just like
- the Chinese medicine, martial arts, .... those ridiculous Kung Fu that
- many think hard to explain and measure in scientific (?) terms.
- Ever play a bridge game lately? a typical western game, forget about
- all those psychological tricks, every single card we play has scientific
- meaning following to the table. And, best of all, it is explainable
- (it takes time, maybe) in terms of probability. We can argue if it is
- logically or mathematically correct. How about biddings in a bridge game?
- Well, we have all kinds of bidding systems to follow, thanks to
- Charles H. Goren who invented the point counting system (did he invent it?
- wasn't Ely Gulbertson's early version in his "Gold Book" simpler?
- Well, at least, Goren is believed to be the one who standardized
- and popularized the modern point counting system) which
- makes bidding so easy to learn (and to argue sometime).
-
- Wouldn't it be wonderful if we can have things equivalent to
- Ace=4pts, King=3pts, Qeen=2pts, Jack=1pts on our go board? No one really
- knows if there will be such kind of formulas for go in the future.
- But, will you be surprised if I say that the point counting system
- is only much useful for those who don't know the real art of bridge games?
- Will you be surprised to hear big name like Hugh W. Kelsey claims that
- more than 90 per cent of slams in the bridge games shouldn't be reached
- by using things like Blackwood convention? Will you be surprised if
- Kelsey went on saying that bridge games will be more interesting
- and perhaps with less mistakes, if amateur players forget (they don't
- know how to use them well anyway) all those fancy conventions in bidding?
-
- After all, bridge or go, is like all the common things going on around us,
- different people come up with different philosophy.
-
- I am sorry to those go beginner who may have hard time understanding
- what I was talking about here. Let me show you a simple example.
- (If there is any dan player who follows me to this point, please skip
- the following.) The great Japanese player Otake Hideo once commented on the
- following board. Say, it is black's time to play on upper side.
-
- . . . . . . . . . . . . . . . . . . .
- . . . . . . . . . . . . . . . . # . .
- . . . . . . . . . . . O . . O O # . .
- . . . # . # . . . . . . . # . # . . .
- . . . . . . . . . . . . . . . # . . . Board 1
- . . O . . . . . . . . . . . . . . . .
- . . . . . . . . . . . . . . . . # . .
- . . . . . . . . . . . . . . . . . . .
- . . . . . . . . . . . . . . . . . . .
- . . . O . . . . . . . . . . . . . . .
- . . . . . . . . . . . . . . . . . . .
-
- Two point comes to our mind: A and B, but which is bigger.
-
- . . . . . . . . . . . . . . . . . . .
- . . . . . . . . . . . . . . . . # . .
- . . . . . . . . . A . O . B O O # . . Board 2
- . . . # . # . . . . . . . # . # . . .
- . . . . . . . . . . . . . . . # . . .
-
- Hideo suggests that black should choose A not B. He said that
- "B is big, but A is even bigger". Note, when talking to amateur player,
- Hideo didn't try to explain in detail about how many
- points A and B are worth in terms of real numbers, should he?!!!!!?
- Isn't it mathematician's job? (btw, I had B.S. in Math, M.A. and Ph.D. in
- Statistics). Hideo said the board should develop to Board 3 as follow:
-
- . . . . . . . . . . . . . . . . . . .
- . . . . . . . . . . . . . . . . # . .
- . . . . . . . . . # . O . . O O # . . Board 3
- . . . # . # . . . . . . . # . # . . .
- . . . . . . . . . # . O . . . # . . .
-
- Hideo went on saying that if black choose B the picture will be:
-
- . . . . . . . . . . . . . . . . . . .
- . . . . . . . . . . . . . . . . # . .
- . . . . . . . O . . . O . # O O # . . Board 4
- . . . # . # . . . . . . . # . # . . .
- . . . . . . . . . . . . . . . # . . .
-
- Now, isn't it clear that A is much bigger than B? But, can we always
- have pictures (again!, it's pictures, NOT points!) like Board 3 and
- Board 4 in our mind when we are facing situations *like* Board 1?
- Let's all hope we do.
-
-
- Youyi Chen
-
- From ychen Mon Oct 27 12:23:15 EST 1992
- Newsgroups: rec.games.go
- From: yychen@watdragon.uwaterloo.ca (Youyi Chen)
- Subject: Re: The Mysteries of Weiqi (part 2)
-
- > From: jlzhong@vision.csl.uiuc.edu (Jialin Zhong)
- >Too bad, I have read the whole article :). From my understanding of "She Xiao
- >Jiu Da",it should not be translated into "give up small to save or rescue big".
- >If that was the case, then this proverb is too plain. I think "Jiu" is best
- >understood as "look for, or go to". For example, if you have two groups
-
- Good point, Jialin.
-
- Not to mention from traditional Chinese to English, how many people have the
- guts to translate traditional Chinese into modern plain Chinese? Jialin :)
- (To make long story short for those non Chinese speaking reader, modern
- Chinese is closer to English in a sense that *if* both of them need 100 words
- to describe something, then traditional Chinese writting needs only 10.)
-
- Now, is "Jiu" = "save or rescue" as I said, or "Jiu" = "look for, or go to"
- as Jialin said? According to "Famous go games from ancient to modern time"
- (Chinese), by Ti Sheng Guo et. al. 1985, 1st ed, Page 3, line 4, the character
- Jiu *should* be translated as "save or rescue". According to "Japanese Wei
- Qi" (translated from Japanese to Chinese), 1985, volume 1, page 47 , line -2,
- the character Jiu can be translated as "look for, or go to".
-
- In case some of *Chinese* get confused here (English speaking readers must
- have lost anyway :-) ), Look for two totally different characters of Jiu4 in
- "Modern Chinese Dictionary" (by Chinese social science academy, 1983)
- page 607 and 608.
-
- I do believe that Jialin's version is a better one, although I
- couldn't find anything in my hand other than those two I just mentioned.
- (Now you believe what I said in my "Re: proverbs" posting --- "if something
- translated from Chinese to Japanese then back to Chinese again....." :-) )
-
-
- Youyi Chen
-
-
- From ychen Wed Oct 28 18:35:50 EST 1992
- Newsgroups: rec.games.go
- From: yychen@watdragon.uwaterloo.ca (Youyi Chen)
- Subject: The Mysteries of Weiqi (part 3)
-
- =================================================================
- !!! WARNING !!! There is no guarantee that this column
- "The Mysteries of Weiqi" will be kept alive without volunteers' help or
- someone taking over me in the future.
- =================================================================
- The number 9 golden rule is:
-
- "Bi Qiang Zi Bao"
-
- Bi3 = the other (your opponent)
- Qiang2 = strong or powerful.
- Zi4 = oneself (you)
- Bao3 = safeguard or protect.
-
- Again, I leave the translation of the whole sentence to everybody. Thank to
- all the people who have made suggestions about translations in my early posting.
- More are welcome, let's hope we can find a perfect translation in the future.
- ======================================================================
- !!! DANGEROUS !!! Don't try it at home.
-
- "Bi Qiang Zi Bao" is a basic strategy for political struggle and child fighting.
-
- ------- Otake Hideo 9p, "Wei Qi in Japan"
- ======================================================================
-
- Everybody knows what to do when he is facing strong guys like
- Arnold Schwarzenegger (Well, perhaps, actually, nothing one can do in
- that situation :-)) ). So, this is not about what you should do when
- you (1kyu) are facing someone stronger (6d). To understand this proverb,
- we should first look into the real meaning behind the word "strong"
- on a go board.
-
- "I have a better understanding of the thickness after all these years",
- that's what one of my old friends (one of the 7ds on igs) told me
- when we first met in six years. Actually, on a go board, nothing represents
- "strong" better than "thickness". In my early posting, we discuss the
- understanding of "small" and "big" points. If "small or big" is a concept
- that amateur players know but have difficulty in searching for right
- answers, then we should say "thick or thin" (strong or weak) is a concept
- that often totally *ignored* by us.
-
- What is going over our mind when we are in a position of searching for the
- next move? proverbs, joseki, shapes and patterns that we learn from books
- or high dans games, often time, those are the only things we have in mind
- (I use this chance to declare that the end game and local live and death
- problems should be excluded from all of my discussions).
- Unfortunately, without considering thickness or thinness on a whole board,
- a "correct" move from proverb, joseki, whatever, often time ends up with
- a wrong result on our board.
-
- Here is the understanding of "Bi Qiang Zi Biao" from Otake Hideo ---
- "when opponent's shape is thick, one should safeguard by making himself thick.
- Never get close to your opponent's thick shape".
-
- Now, let's look at an example given by Otake in Board 1.
-
- A B C D E F G H J K L M N O P Q R S T
- 19 . . . . . . . . . . . . . . . . . . .
- 18 . . # # O . . . . . . . . . . . . . .
- 17 . . # O . O . . . # . . . . . . . . .
- 16 . # # O . . . . . . . . . ? . # . . . Board 1
- 15 . # O # O . . . . . . . . . . . . . .
- 14 . O O . . . . . . . . . . . . . . . .
- 13 . . O . . . . . . . . . . . . . . . .
- 12 . . . . . . . . . . . . . . . . . . .
-
- White's shape in the left side is so thick that B's K17 and Q16 appear
- to be very thin. To safeguard, B should play O16. Without this protection
- the following will be the picture.
-
- A B C D E F G H J K L M N O P Q R S T
- 19 . . . . . . . . . . . . . . . . . . .
- 18 . . # # O . . . . . . . . . . . . . .
- 17 . . # O . O . . . # . O . . . . . . .
- 16 . # # O . . . . . . . . . . . # . . . Board 2
- 15 . # O # O . . . . # . O . . . . . . .
- 14 . O O . . . . . . . . . . . . . . . .
- 13 . . O . . . . . . # . O . . . . . . .
- 12 . . . . . . . . . . . . . . . . . . .
-
- Isn't this Otake's example too simple? O.K. Let's make it harder by removing K17
- from Board 1.
-
- A B C D E F G H J K L M N O P Q R S T
- 19 . . . . . . . . . . . . . . . . . . .
- 18 . . # # O . . . . . . . . . . . . . .
- 17 . . # O . O . . . . ? . ? . . . . . .
- 16 . # # O . . . . . . . . . ? . # . . . Board 3
- 15 . # O # O . . . . . . . . . . . . . .
- 14 . O O . . . . . . . . . . . . . . . .
- 13 . . O . . . . . . . . . . . . . . . .
- 12 . . . . . . . . . . . . . . . . . . .
-
- Again, black to play, this time Q16 is far away from left side. But, with
- Board 2 in mind, a good move for black should be at N17 not K17.
- Similarly, if B's O16 is already there, then B's next move should be L17
- not K17. Still too easy? OK, let's go back to Board 1 again.
-
- A B C D E F G H J K L M N O P Q R S T
- 19 . . . . . . . . . . . . . . . . . . .
- 18 . . # # O . . . . . . . . . . . . . .
- 17 . . # O . O . . . # . . ? . . . . . . Board 4
- 16 . # # O . . . . . . . . . ? . # . . .
- 15 . # O # O . . . . . . . . . . . . . .
- 14 . O O . . . . . . . . . . . . . . . .
- 13 . . O . . . . . . . . . . . . . . . .
- 12 . . . . . . . . . . . . . . . . . . .
-
- Why should we protect at O16 ? why not N17 ? N17 safeguards K17 in a better
- way, one may argue. I leave it to you to answer this question. I believe that
- if you can always make good choice out of this kind of situations in real games,
- you should be able to beat most of the 6ds and 7ds on igs.
-
- Finally, let's look at how Otake's opponent do this time.
- This is the first Meijin game broadcasted live on igs this year.
- Kobayashi is in a position to protect his 3 stones on left side,
- A B C D E F G H J K L M N O P Q R S T
- 19 . . . . . . . . . . . . . . . . . . . 19
- 18 . . # O . . . . . . # O O . . . . . . 18 White: Otake Meijin;
- 17 . . # . . . . . O O # # O . . O O . . 17 Black: Kobayashi 9p;
- 16 . # . O . O . . O # . # . O . # . . . 16
- 15 . # O . . . . . . # . . # . . . # . . 15
- 14 . # # O . . . . . . . . . . . # O . . 14
- 13 . . O . O . . . . . . . . . . O # . . 13
- 12 . . O O . . . . . . . . . . . . # . . 12
- 11 . . . . . . . . . . . . . . . . . . . 11
- 10 . . . . . . . . . . . . . . . . . . . 10
- 9 . . ? . . . . . . . . . . . . . . . . 9
- 8 . . . . . # . O . . . . . . . # . . . 8
- 7 . . # # . . . . . . . . O . O . . . . 7
- 6 . . O . . . . . . . . O # O . # . . . 6
- 5 . . . O . O . . . . # # # O . . # . . 5
- 4 . . . . . . . O . # # O O O # . . . . 4
- 3 . . O . . # . # # # O O . O . # . . . 3
- 2 . . . O # . . . . . # O . . O # . . . 2
- 1 . . . . . . . . . . . . . . . . . . . 1
- A B C D E F G H J K L M N O P Q R S T
- There were suggestions among kibitzers that B can play C10 after Otake
- played his number 80 move at d2. But, as I kibitzed, Kobayashi played
- C9 instead. The White is so strong around c12 that, C10, although
- keeps it's connection with c7, but to some degree, looks like
- (let me quote a famous line from my friend tweet, or if it's tweet's friend
- or jjs's friend's line on igs :)))))), anyway, tweet told me that story.)
- --- throwing eggs to a stone wall.
-
- Youyi Chen
-
-
- From ychen Thu Nov 12 23:35:25 EST 1992
- Newsgroups: rec.games.go
- From: yychen@watdragon.uwaterloo.ca (Youyi Chen)
- Subject: The Mysteries of Weiqi (part 4)
-
- =========================================================
- !!! WARNING !!! This article contains violence,
- parental guidance is recommended for children under 13.
- =========================================================
- The number 3 golden rule by the ancient legend Ji-Xin Wang is:
-
- "Gong Bi Gu Wo"
-
- Gong1 = attack
- Bi3 = the other
- Gu4 = give consideration, take care
- Wo3 = self.
- (We can understand it as:
- one should give consideration to his own stones when he attacks the others).
-
- Finally, we are talking about what we love the most --- attacking.
-
- Let's first look into the following board. Black to play:
-
- A B C D E F G H J K L M N O P Q R S T
- 19 . . . . . . . . . . . . . . . . . . . 19
- 18 . . . . . . . . . . . . . . . . . . . 18
- 17 . . . . . . . . . O . # . . # . . . . 17
- 16 . . . O . . . . . . . . . . . . # . . 16
- 15 . . . . . . . . . . . . . . . . . . . 15
- 14 . . . . . . . . . . . . . . . . . . . 14
- 13 . . . . . . . . . . . . . . . . . . . 13
- 12 . . . . . . . . . . . . . . . O . . . 12
- 11 . . . . . . . . . . . . . . . . . . . 11 Board 1
- 10 . . . . . . . . . . . . . . . O . . . 10
- 9 . . . . . . . . . . . . . . . . . . . 9
- 8 . . . . . . . . . . . . . . . . . . . 8
- 7 . . . . . . . . . . . . . . . . # . . 7
- 6 . . O . . . . . . . . . . ? . # . . . 6
- 5 . . . . . . . . . . . . . . . # O . . 5
- 4 . . . . . # . . # . . . . . # O O . . 4
- 3 . . O . . . . . . . . . . . . # O . . 3
- 2 . . . . . . . . . . . . . . # . O . . 2
- 1 . . . . . . . . . . . . . . . . . . . 1
- A B C D E F G H J K L M N O P Q R S T
-
- In stead of attacking Q10 and Q12 stones or getting into north-west corner,
- black chooses O6 to protect P5. What a chicken move --- we kibitz.
- But after been informed that this time the black is Otake Hideo [9P],
- Aha ... gee ... well, this O6 must be the most powerful and offensive one
- we kibitz again.
-
- Maybe the above example is a bit too hard to understand. Let me share with you
- a true story on igs. Once up a time, an igs self claimed 6d met an igs self
- claimed NR on the server. 6d gave NR some stones in their games.
- They always communicated during the games by using "tell" and the following was
- part of their conversation:
- ...
- [NR]: "You seem in love with big fighting"
- [6d]: "What else can we do on the board ?"
- [NR]: "Well, I only want to keep my stone alive"
- ...
- 6d managed to kill and win the first several games, but he ended up
- losing most of the games later. The result: NR improved 4 stones in
- less than 2 months and that 6d is still a 6d. (btw, 6d later learned
- that NR's go teacher was famous Tobe on igs).
-
- My observation tells me that amateur games are usually more violent
- than professional games. All out attacking we see every day in amateur
- games is not common in pro's games. Why do those professionals some time
- behave like chickens? To understand this, we should recall those advises
- given by ancient legends:
-
- Zhong-Pu Liu [13P], (Song Dynasty, 960 - 1279) (actually North Song,
- around 1078) in Chapter 2 of his classical "Qi Jue", wrote:
-
- "Never be too sure about your plan, and
- always in doubt about killing your opponent's stones"
-
- Again, in Chapter 3 he wrote:
-
- "Fighting must not be the key of Weiqi. It should be reserved
- as a player's last resource, and when carried out, one should be
- extremely careful."
-
- Also, Xue-Shi Zhang [13p] (again, Song dynasty) in Chapter 4
- of his acclaimed "Qi Jing Si Shan Pian" (Thirteen chapters on Weiqi) wrote:
-
- "The most important thing is be careful.
- Those who are good at winning don't usually contend;
- Those who are good at making shape don't usually fight;"
-
- Doesn't sound like a 13P at all, right? Rather, likes those 13 kyus who chicken
- out on board most of the times. But, for those who are crazy about fighting
- and are blood thirsty, yes, Xue-Shi Zhang had a great line for them too:
-
- "Those who are good at fighting never lose;"
-
- Who can be that good? Well, I guess it means smart guys only get to a
- fight when he is absolutely sure that he can win (Sure, it doesn't apply to
- this coming Friday's boxing match in Las Vegas at which loser gets a huge
- price as well).
-
- And finally, what if someone force you into a fight that you don't want
- and you shed some blood on the board, the legend wrote:
-
- "Those who are good at losing never be in disarray".
-
- Good at losing !????! yes! The 13P legend means it.
-
- Youyi Chen
-
- P.S.
- The tell's, mentioned above between 6d and NR, were not taken
- from any super-intendant readable files on the server. It was reproduced
- according to the moemory of one of the players involved in that story.
- And, of course, it is published here with permition :-)
-
-
- From ychen Fri Nov 20 17:38:27 EST 1992
- Newsgroups: rec.games.go
- From: yychen@watdragon.uwaterloo.ca (Youyi Chen)
- Subject: Re: Change my strength?
-
- In article <1egs62INNjhm@roundup.crhc.uiuc.edu> jlzhong@vision.csl.uiuc.edu (Jialin Zhong) writes:
- >olounela@klaava.Helsinki.FI (Olli Lounela) writes:
- >>No wonder there were several 8 dans and all too many 7 dans in the IGS
- >
- >Do I have to remind everyone that I was the one and only 8d on igs? There
- >are no "several 8 dans", only one, and that was a joke, period. I can't
- ^^^^^^^
- >see why some people are so worried about other people's ranking on igs.
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- >As I said before, enjoy the game,
-
- Great point! I like it.
-
- Stay turned for the coming article:
-
- "The Mysteries of Weiqi (11) ---- On ranking system"
-
- It's coming soon, very soon, to this newsgroup.
-
-
- Youyi Chen
-
- From ychen Fri Nov 20 18:03:11 EST 1992
- Newsgroups: rec.games.go
- From: yychen@watdragon.uwaterloo.ca (Youyi Chen)
- Subject: The Mysteries of Weiqi (part 11) ---- On ranking system
-
- ======================================================================
- !!! Warning !!! I myself do not like some of the points in this article.
- I thought I could have plenty of time to change it, since it was finished
- last weekend and I intended to make it as part 11 of my series.
- While I am still waiting for my friend jzy@casbah.acns.nwu.edu (Jim Yu)
- to ask his Japanese teacher the English spelling of Qiao3 Ben2 Yu2 Tai4 Lang2,
- I decide to post it before I finish my series. "timing" is surely one
- of the most important factors when making moves. The topic "ranking"
- or "Re: Change my strength?" is very hot now, may be not later.
- ======================================================================
-
- I started in my first article and mentioned several times in my series
- that some ancient Chinese legends can be rated as 13P.
- Since then, I have always been questioned through emails by "is it real? ".
- This reminds me another question ---- "Is he a real 6d?" which
- has become quite a popular question on IGS these days.
-
- So, are they real 13Ps ? Of course not! according to the ranking
- system they invented. The topic, ranking system and it's inflations,
- has been discussed here on Rec.games.go. I cannot avoid it this
- time since I myself bring this 13P thing up to the newsgroup.
- So, let's now look into the origin of the modern ranking system and
- find out who to blame for the inflation.
-
- In Chapter 12 of his "Thirteen Chapters on Weiqi", Xue-Si Zhang
- (Chinese, Song dynasty), defined what we now believe to be the ranking system.
- (the ancient Chinese rankings may possibly date back another 1000 years)
- The strength of the players were then classified by 9 levels from 9 Pin
- to 1 Pin. With the highest rated as 1 Pin (now modern 9 dan), Zhang wrote:
- 1 Pin is Ru Shen
- Ru4 can be understood as "entering" and Shen2 can be understood as "God",
- meaning that players can claim 1 Pin (or 9 dan) only when others feel that
- the God is entering their games; and
- 2 Pin is Zuo Zhao
- (Zuo4 Zhao4) meaning that 8 dans should be able to win almost without
- calculating when making moves. Consider the potential effect that too many
- people may start to feel offensive, I rather not mention the rest of
- the definitions here :-)
-
- Such kind of systems was some what well preserved even in Japan until
- early this century when there was still only one 9 dan allowed
- in the professional circle.
-
- In the 60s, when the Chinese Go Bible ("Xian Xian Qi Jing", which includes
- "Thirteen chapters on Weiqi") is re-translated by the great Japanese player
- (Qiao3 Ben2 Yu2 Tai4 Lang2), he wrote "1 Pin Ru Shen" should be
- understood as "one who has attained Meijin's lofty realm"; and
- "2 Pin Zuo Zhao" should be understood as "one who has attained the highest
- level in strength"; 3 pin to 9 pin are equivalent to 7 dan to 1 dan accordingly.
-
- Now a day, unfortunately, not only the ranking order has been reversed in
- the modern system i.e. 9 (dan) became the best in stead of 1 (pin),
- but the inflation has caused the whole ranking system (both professional and
- amateur) meaningless to some degree. Perhaps, had the best been 1 (dan)
- not 9 (dan), the inflation could have been controlled a bit and the 13P thing
- wouldn't have come up at all.
-
- The evolution of the ranking system appears to be very much irrational
- when looking into the history of Go in both China and Japan. The ancient
- system's 1 pin to 9 pin (or 9 dan to 1 dan) is reasonable and acceptable
- at the time when almost no tournament is available. It is perhaps time for
- us to accept this traditional 1 to 9 measure with some discount when the
- communication and transportation have started to allow us to organize
- tournaments and title matches.
-
- While I do agree that IGS should look for a better or more scientific
- ranking system, I, for one, would like to suggest to everybody out there
- that as an amateur player, please don't take rankings too seriously.
- As I always like to compare Go with other things surrounded us,
- wouldn't it be funny if someone try to rank the famous tenors like
- Luciano Pavarotee, Placido Domingo, or Jose Carreras according to their
- performance on the stage?
-
- If you agree with what I say, please don't look by ranks when look for
- players. Remember the Chinese proverb
-
- "Yi Qi Hui You"
-
- meaning that use Weiqi (go) to meet friends. Look for those who have
- the same understanding as you do (understanding of go and other things)
- although who may happen to be a lot weaker or stronger on the board at the
- time when you meet.
-
- Many of us, as Go players, have forgotten the real meaning
- behind the word "pin" used in the ancient Chinese ranking. The Chinese
- character "pin3", reminding us Pin3 Ge2 and Pin3 De2,
- indicates one's CHARACTER and MORALS rather than one's strength.
-
- Finally, back to our original question, how do we compare
- the top ancient player with the top modern one? Here is what I believe.
- If they played by the ancient rule, the ancient player will win;
- If they played by the modern rule, the modern player will win.
- And, in terms of the understanding of the game go in general, the ancient
- players are as good as modern players, and in some aspects the ancient
- players are actually better.
-
- So, what? We made no progress but caused ranking inflation in the late
- 1000 years !!??!! No, we did better than that. The modern Fuseki theory
- (Bu Ju, in Chinese) practiced and developed in early this century in Japan
- (mainly) and later popularized to the rest of the world is surely
- a very significant contribution to the world of Go. Without that, perhaps
- we couldn't have met here on Rec.games.go or IGS.
-
-
- Youyi Chen
-
-
- From ychen Sun Nov 22 12:28:50 EST 1992
- Newsgroups: rec.games.go
- From: yychen@watdragon.uwaterloo.ca (Youyi Chen)
- Subject: The Mysteries of Weiqi (part 5)
-
- ==================================================================
- !!! Warning !!! If my previous posting is rated as "PG13", then this
- one should definitely be "R". Some extreme violent scenes are taken from
- the "Harlem Nights" movie , automobile trade wars, and the Korea War.
- Considering some subjects in Vietnam War and some Mideast Wars are still
- too sensitive these days, I dare not to touch them here :-)
- ==================================================================
- Number 2 golden rule is:
-
- "Ru Jie Yi Huan"
-
- Ru4 = enter
- Jie4 = boundary
- Yi2 = should, ought to
- Huan3 = unhurried, slow
-
- Obviously, the legend tried to tell us what we should take care when
- entering opponent's territory. The key here is how to understand
- the word "Huan". According to Modern Chinese dictionaries, "Huan" is
- related to "Man4" and "Chi2" suggesting "slow" and "unhurried" in English.
- Therefore, a straight forward interpretation of this secret ancient code is:
- "Be unhurried to enter opponent's territory".
- A more imaginative one (from Otake Hideo) is:
- "In opponent's sphere of influence,
- avoid sharp conflict, don't move too deep".
-
- With this golden rule in mind, it's easy to understand why in Board 1
- that some players (White) choose positions around K15
- (or even G15 in some situation) to enter Black's territory.
-
- A B C D E F G H J K L M N O P Q R S T
- 19 . . . . . . . . . . . . . . . . . . . 19
- 18 . . . . . . . . . . . . . . . # . . . 18
- 17 . . . . . . . . . . # . . # . . O . . 17
- 16 . . . # . . . . . ? . . . . . O . . . 16
- 15 . . . . . . ? . . ? ? . . . . . . . . 15 Board 1
- 14 . . . . . . . . . . . . . . . O . . . 14
- 13 . . . . . . . . . . . . . . . . . . . 13
- 12 . . . . . . . . . . . . . . . . . . . 12
- 11 . . . . . . . . . . . . . . . . . . . 11
- 10 . . # . . . . . . . . . . . . . O . . 10
- 9 . . . . . . . . . . . . . . . . . . . 9
-
-
- These secret codes, although written for Go games, didn't mention any
- particular Go term. It looks like from an ancient philosopher or
- strategist rather than a Go player. So, if you think we should go deeper
- and beyond Go games, let's bring up those bloody pictures in human
- history.
-
- ==================================================================
- !!! Dangerous !!! Please fasten your safety belt.
- ==================================================================
-
- Imagine at midnight, you are walking through a street in Harlem of Manhattan.
- You do what you normally do when entering other people's territory:
- 1. Get through it quickly. So --- make it fast. 2. Just in case, be prepared
- to leave something behind when asked by a friendly stranger and don't
- carry anything too heavy so that you cannot get away. So ---- make it light.
- This bring up two new concepts --- "fast" and "light".
-
- "fast" and "slow" (or unhurried?) are perhaps easy to understood.
- "light" and "heavy" are just like the pair "thick" and "thin" (already
- discussed) often ignored us. However, we, the go players, are not alone
- out there. Remember? not long ago, Detroit was taken by total surprise
- when ignoring "light" (and then perhaps "quality"). If that was an old story,
- then check out the latest: while Acura is making it all-aluminum for
- V6 NSX, Lexus is putting V8 into its SC400, and Chrysler is
- developing it's V12 Viper (a huge monster in the engin compartment).
- Automakers have not figured out what's the perfect combination of
- "fast" and "light".
-
- An even more intriguing story is the Korea War. While one side was able to
- achieve "fast" by equipping high tech high geers the other side managed to be
- "light" by carrying AK47 and Rice only. The result: it turned out to be
- an even game according to what I read in North America.
- (BTW, you don't want to know what I read back in China, but one thing
- is true, the actual rifles used were much lighter and simpler than AK47,
- and even the rice carried were of a special kind named small rice.)
-
- OK, I hope you are not confused yet and able to watch Board 2 clearly.
-
- Board 2 is obtained after the sequence J16-K16-J14-H16-J12-K4-P2-O3-O2-N3-J10
-
- A B C D E F G H J K L M N O P Q R S T
- 19 . . . . . . . . . . . . . . . . . . . 19
- 18 . . . . . . . . . . . . . . . . . . . 18
- 17 . # # O . . . . . O . . . . O . . . . 17
- 16 # . # O . ? . O # O . . . . . . # . . 16
- 15 . # O O . . . . . . . . . . . O # . . 15 Board 2
- 14 . O # # O O . . # . . . . . . O # . . 14
- 13 . O # O # . . . . . . . . . . O # . . 13
- 12 . . # O . . . . # . . . . . . . . . . 12
- 11 . # . O . . . . . . . . . . . . . . . 11
- 10 . . . . . . . . # . . . . . . . . . . 10
- 9 . . . . . . . . . . . . . . . . . . . 9
- 8 . . . . . . . . . . . . . . . . . . . 8
- 7 . . . . . . . . . . . . . . . . # . . 7
- 6 . . . . . . . . . . . . . . . O . . . 6
- 5 . . . . . . . . . . . . . . . O # . . 5
- 4 . . # . . . . . . O . . . . . O # . . 4
- 3 . . . . # . . . . . . . O O O # # . . 3
- 2 . . . . . . . . . . . . . # # . . . . 2
- 1 . . . . . . . . . . . . . . . . . . . 1
- A B C D E F G H J K L M N O P Q R S T
-
- Black's sequence J16-J14-J12-J10 is a perfect picture
- for illustrating "fast" and "light". Actually, J16 is so light that
- it is definitely something you can leave behind in this violent White street.
-
- The initial stone placed at J16 is also picture perfect for illustrating
- "Ru Jie Yi Huan". Not only "unhurried" and "slow", J16 actually gives up
- the possibility to destroy White's area deep in North side.
-
- However, it was the "slow" move at J16 which makes the later "fast" moves
- and "light" shape possible. It will result in a heavy group engulfed
- in the White sea if black rush deep into the north side in a hurry.
- Often time, it's not important whether or not we can find two eyes
- in other people's territory. By getting out in a lightening
- speed with a extremely light shape. Black has a much easier life
- and doesn't lose the control of the board to White.
-
- This "R" rated article has finished. However, when I went back to
- read again an article by Otake Hideo before posting mine, I realized that
- I have to add an "X" rated postscript.
-
- Youyi Chen
- ==========================================================================
- Postscript:
-
- The Black in Board 2 is the Japanese legend Kitani Minoru
- (Famous Mu4 Gu3 Shi2 to Chinese) who together with Qing-Yuan Wu (Go Seigen)
- is believed to be the father of modern Fuseki theory (Bu Ju in Chinese).
- When commenting on his teacher's game, Otake Hideo [9p] pointed out that
- "J16 appears to be too deep inside of White's territory at first look, but
- it's not an overplay considering White's weakness at F16". So, "unhurried",
- "slow", "not too deep", or "Huan" in this particular board should be
- understood by taking F16 into consideration.
-
- When commenting on black's shape in Board 2 after J10, "Black's shape
- appears to be light and huan" said Otake Hideo. However, my understanding
- is that "Black's shape is light and fast" although it's resulted from the
- "huan" (slow, unhurryed) in the initial step at J16.
- (Remember the Desert Storm? it took half year of planning and 30 days
- of air bombardment --- slow and unhurried!, but only 24 hours once the
- troop was moved in ---- fast! Also, remember the Over Lord
- in World War II? many people misunderstood "huan" as "no gut" before
- Normandy crossing).
-
- Other similar comments about "Ru Jie Yi Huan" made by Otake Hideo
- also seemlying to suggest that he paid no much attention to the fact
- that the Chinese characters "Ru" means "To enter" rather than "inside".
- I wonder who likes to be "Huan" when he is already "inside" a street
- in Harlem of Manhattan.
-
- I dare not to admit that there is an argument between Otake Hideo and someone
- who he can easily give several stones. The problem here is likely
- resulted from errors in Chinese-Japanese-Chinese translation.
-
- Youyi Chen
- ==========================================================================
-
-
- From ychen Fri Jan 1 01:19:58 EST 1993
- Newsgroups: rec.games.go
- From: yychen@watdragon.uwaterloo.ca (Youyi Chen)
- Subject: The Mysteries of Weiqi (part 6)
-
- Happy New Year!
- Finally, I am back after ......
- yes, back after those Christmas and New Year parties.
- ===================================================================
- !!! Warning !!! This series is going to get very exotic.
- The rest five golden rules are really mysterious.
- And Otake Hide's understanding will be challenged on rec.games.go.
- ===================================================================
- Number 8 golden rule is:
-
- "Dong Xu Xiang Ying"
-
- Dong4 = move
- Xu1 = must
- Xiang1 = each other
- Ying4 = respond, echo
- (This is not a translation! The reason I write it this way is to
- let both Chinese and English speaking readers figuring out
- what characters are used in the original codes. Also, as I never admitted,
- followings are not translations either. They are just interpretations.)
-
- After pointed out that this is one of the hardest to understand
- among 10 secret codes, Otake Hideo suggested his "tentative"
- interpretation (in the article mentioned earlier) as:
-
- "Under your opponent's attack, you should counter attack".
-
- "Xiang Ying" in Chinese strongly indicates "relevant" and
- "corresponding" which I believe that is no a secret at all.
- The mysterious part is at the first character --- "dong".
- If we understand it as "moves" (instead of "move") that refer
- to ones own stone movements at different areas of the board, we can
- come up with the following interpretation:
-
- " Always keep a global board in mind, moves at
- local areas of the board should be in concert."
-
- This time, it doesn't like the last time, I have to admit that there
- is a difference between my interpretation and Otake Hideo's interpretation.
- It's hard to believe that a translation error can be going out of that kind
- of proportion. I prefer the latter originated from my own understanding
- instead of the former from Otake Hideo with another simple reason.
- I once asked my wife about the meaning of "Dong Xu Xiang Ying".
- Without being informed that this is a proverb about Go,
- she responsed with almost the same interpretation as I did. This
- leaves me with no choice. (Every body would choose to go with his
- wife instead of a 9p :-). BTW, I wouldn't get any answer at all if I told
- her that the proverb has something to do with Go. She simply hates it :-) )
-
- Now, let's look at Board 1 which is from a game played by
- Fujisawa Hideyuki's students.
-
- White to play:
- A B C D E F G H J K L M N O P Q R S T
- 19 . . . . . . . . . . . . . . . . . . . 19
- 18 . . . . . . . . . . . . . . . . O . . 18
- 17 . . # . . # . . . . . . . . # O O O . 17
- 16 . O . # . . . . . . . . . . . # O . O 16
- 15 . . . . . . . . . . . . . . # . # O . 15 Board 1
- 14 . . O . . . . . . . . . . . . . # # . 14
- 13 . . . . . . . . . . . . . . . . . . . 13
- 12 . . . . . . . . . . . . . . . . . . . 12
- 11 . . O . . . . . . . . . . . . . . . . 11
- 10 . . . . . . . . . . . . . . . . . . . 10
- 9 . . . . . . . . . . . . . ? . O . . . 9
- 8 . . . . . . . . . . . . . . . . . . . 8
- 7 . . . . . . . . . . . . . . . . . . . 7
- 6 . . . . . . . . . . . . . . . . . . . 6
- 5 . . . . . . . . . . . . . . . . # . . 5
- 4 . . O . . . . . . . . . . . . . . . . 4
- 3 . . . . O . # . . # . . . . . # . . . 3
- 2 . . . . . . . . . . . . . . . . . . . 2
- 1 . . . . . . . . . . . . . . . . . . . 1
- A B C D E F G H J K L M N O P Q R S T
-
- Q9 is deep inside of Black's territory. O9 seems to be a good move for
- White at this moment. What a familiar picture!
- Isn't it a pattern about "fast" and "light" that we have discussed
- last time? Wait! Let's turn to Board 2 and watch closely.
-
- A B C D E F G H J K L M N O P Q R S T
- 19 . . . . . . . . . . . . . . . . . . . 19
- 18 . . . . . . . . . . . . . . . . O . . 18
- 17 . . # . . # . . . . . . . . # O O O . 17
- 16 . O . # . . . . . . . . . . . # O . O 16
- 15 . . . . . . . . . . . . . . # . # O . 15 Board 2
- 14 . . O . . . . . . . . . . . . . # # . 14
- 13 . . . . . . . . . . . . . . . . . . . 13
- 12 . . . . . . . . . . . . . . . . . . . 12
- 11 . . O . . . . . . . . . . . . . . . . 11
- 10 . . . . . . . . . . . . . . . . . . . 10
- 9 . . . . . . . . . . . . . O . O . . . 9
- 8 . . . . . . . . . . . . . . . . . . . 8
- 7 . . . . . . . . . . . . . . . . . . . 7
- 6 . . . . . . . . . . . . . . . . . . . 6
- 5 . . . . . . . . . . . . . . . . # . . 5
- 4 . . O . . . . . . . . . . . . . . . . 4
- 3 . . . . O . # . . # . . . . # # . . . 3
- 2 . . . . . . . . . . . . . . . O . . . 2
- 1 . . . . . . . . . . . . . . . . . . . 1
- A B C D E F G H J K L M N O P Q R S T
-
- "O9 should be played after Q2-P3 exchange as in Board 2"
- argued Fujisawa Hideyuki. Why Q2 is relevant
- at this moment when Q9 is in a hurry to escape?
- It is a "Dong Xu Xiang Ying" concerto.
-
- I once kibitzed on igs saying that such kind of move like Q2 is
- "testing move" (it's called "testing" in Chinese ).
- One 5d observer asked "why? they two know pretty well, why testing?"
- Yes, it's a perfect timing to test White's response. With Q9 still
- light, Black has to decide either P3--- protecting the down side giving up
- the corner, or R2 --- protecting the corner giving up the side.
- Can Black do Q2 after O9? Well, it maybe too late. After O9,
- O9 and Q9 together becomes heavy, B is more likely to play R2 and
- creating two weak groups of Whites. Besides, B's responses to
- O9 around the middle, will cause Q2 disappearing gradually,
- i.e. Q2 will be captured if White gets there after movements
- in the middle.
-
- Finally, we should note that N9 can be an alternative of O9.
- However, as pointed out by Fujisawa Hideyuki,
- "considering Black's thickness in the surrendering area,
- O9 is a smart choice in this particular board".
-
-
- Youyi Chen
-
- ================================================================
- Postscript:
-
- Board 1 is taken from the book "I like to play this way" by the great
- Japanese player Fujisawa Hideyuki (Teng2 Ze2 Xiu4 Xing2 to Chinese).
- The book is a collection of articles from "Weekly Go" in Japan
- with the original title "Go should be played this way"
- (who else dares to use this kind of title!).
-
- Now back to Board 2. You may not be convinced by the reason that
- these moves are just looking good. And you may question:
-
- A. It looks like no move for Black will endanger Q9 immediately.
- Without a follow up at R3, it was Q2 which appears to be in danger.
- B. Even if we like to do something about Q9, why don't we play somewhere
- around R7 or R11 ?
-
- Answers:
-
- A. Without making a move around O9, White may lost the control of
- the whole board. Right! Black cannot kill Q9. But by attacking Q9,
- B is likely to gain total control in the middle and making down
- side a huge one.
- B. With Q9 there, there is no way for Black to make right side a big
- territory. The best interest for White should be getting out
- to have access to the middle. Also, B is very thick around R14 and
- getting thicker around Q3. Now, do you recall the IGS proverb
- I mentioned some time ago ----- "throwing eggs to a stone wall" ?
-
- ychen
- ===================================================================
-
-
- From ychen Sat Jan 2 22:11:56 EST 1993
- Newsgroups: rec.games.go
- From: yychen@watdragon.uwaterloo.ca (Youyi Chen)
- Subject: The Mysteries of Weiqi (part 7)
-
- ==================================================================
- !!! Warning !!! Ancient Chinese writing should be understood as an
- art presentation rather than a straight forward communication tool.
- Understanding of art needs imaginations.
- ==================================================================
- Number 7 golden rule is
-
- "Shen Wu Qing Su"
-
- Shen4 = cautious, careful;
- Wu4 = avoid, do not;
- Qing1 = light;
- Su4 = rapid, speedy.
-
- "Qing Su" reminds us "Qing Shuai" which corresponds to "rash"
- and "hasty" in English. Also, "Qing Su" is made up by "light"
- and "speedy" in English. With these in mind, we can have following
- straight forward interpretation:
-
- "make thick shape, avoid hasty moves"
-
- where hasty moves sometime result from being too "light" or too "fast",
- i.e. "Qing Su".
-
- After pointing out that it's hard to understand "Qing Su",
- Otake Hideo made his interpretation as follow:
-
- "Make good shape, don't blindly contend for sente".
-
- We should note that being "thick" often ends up with gote.
- It is reasonable to say "thick for gote and thin for sente".
- A good shape doesn't necessary mean a thick one, it seems
- proper to replace "good" by "thick" to go along with "sente"
- in Otake Hideo's interpretation.
-
- Playing "thick" is not only a matter of style. It is actually one
- of the most difficult technique to master. Many winning games are
- being turned over in the end simply by not playing thicker enough.
-
- Let's look at the following interesting example.
-
- Black to play:
- A B C D E F G H J K L M N O P Q R S T
- 19 . . . . . . . . . . . . . . . . . . . 19
- 18 . . . . . O . . . . . . . . . . # . . 18
- 17 . . O O . . . . . . O . . . # . # O . 17
- 16 . . . # # . . # . + . . . . . # O . . 16
- 15 . O . . . . . . . . . . . . . . O . . 15 Board 1
- 14 . . . . . . . . . . . . . . . . . . . 14
- 13 . . . # . . . . . . . . . . . . . . . 13
- 12 . . . . . . . . . . . . . . . . O . . 12 Black: Otake Hideo [9p]
- 11 . . . . . . . . . . . . . . . . . . . 11 White: Si Tian Zhang [7p]
- 10 . . . + . . . . . + . . . . . + . . . 10
- 9 . . . . . . . . . . . . . . . . . . . 9
- 8 . . . . . . . . . . . . . . . . . . . 8
- 7 . . . . . . . . . . . . . . . . . . . 7
- 6 . . # . . . . . . . . . . . . ? O ? . 6
- 5 . . # O . . . . . . O . . . . . # . . 5
- 4 . . # + O . O . . + . . . . . + . . . 4
- 3 . . . # # O . . . . O . # . . # . . . 3
- 2 . . . . . . . . . . . . . . . . . . . 2
- 1 . . . . . . . . . . . . . . . . . . . 1
- A B C D E F G H J K L M N O P Q R S T
- Source: "I like to play this way" by Fujisawa Hideyuki.
-
- Facing White's R6, S6 and Q6 are common choices for Black.
- However, with style being called "thick" and "beautiful",
- Otake Hideo choose S5. After S5-P14-S6-P6-R8, Board 1 becomes Board 2.
-
- A B C D E F G H J K L M N O P Q R S T
- 19 . . . . . . . . . . . . . . . . . . . 19
- 18 . . . . . O . . . . . . . . . . # . . 18
- 17 . . O O . . . . . . O . . . # . # O . 17
- 16 . . . # # . . # . + . . . . . # O . . 16
- 15 . O . . . . . . . . . . . . . . O . . 15 Board 2
- 14 . . . . . . . . . . . . . . O . . . . 14
- 13 . . . # . . . . . . . . . . . . . . . 13
- 12 . . . . . . . . . . . . . . . . O . . 12 Black: Otake Hideo [9p]
- 11 . . . . . . . . . . . . . . . . . . . 11 White: Si Tian Zhang [7p]
- 10 . . . + . . . . . + . . . . . + . . . 10
- 9 . . . . . . . . . . . . . . . . . . . 9
- 8 . . . . . . . . . . . . . . . . # . . 8
- 7 . . . . . . . . . . . . . . . . . . . 7
- 6 . . # . . . . . . . . . . . O . O # . 6
- 5 . . # O . . . . . . O . . . . . # # . 5
- 4 . . # + O . O . . + . . . . . + . . . 4
- 3 . . . # # O . . . . O . # . . # . . . 3
- 2 . . . . . . . . . . . . . . . . . . . 2
- 1 . . . . . . . . . . . . . . . . . . . 1
- A B C D E F G H J K L M N O P Q R S T
-
- Black's sequence S5-S6-R8 is so thick that every move looks as solid
- as a bullet. The advantage of such kind of moves is clear.
- It leaves no room for White to manoeuvre and has huge potential
- in the end game.
-
- Surprisingly, as another "thick" player, Fujisawa Hideyuki
- criticized S5 and suggested that the only move for Black is S6.
- (BTW, Fujisawa Hideyuki's moves are called "The Only Move" in the book.)
- I don't want to get into the details of S6 against S5. However,
- Fujisawa Hideyuki's arguments can be summarized roughly as ----
- Black has already been very thick all over the board, this is the
- place to take advantage by using the thickness. Otherwise, it may be
- overly thick and unbalanced.
-
- Finally, I like to point out that "thick, never blindly contend for sente"
- is often used to characterize players. Fujisawa Hideyuki and Otake Hideo are
- just two among many to have such kind of styles.
-
-
- Youyi Chen yychen@watdragon.uwaterloo.ca
-
-
- From ychen Sat Jan 2 22:29:27 EST 1993
- Newsgroups: rec.games.go
- From: yychen@watdragon.uwaterloo.ca (Youyi Chen)
- Subject: The Mysteries of Weiqi (part 8)
-
- ==================================================================
- !!! Warning !!!
- Go isn't everything. Go is the only thing.
-
- -- Zhuge
- ==================================================================
- Number 10 golden rule is:
-
- "Shi Gu Qu He"
-
- Shi4 = shape, influence;
- Gu1 = isolated, alone;
- Qu3 = look for;
- He1 = peace
-
- This is an easy one. It means that one should
- "look for peace, avoid fighting in an isolated or weak situation".
-
- I guess everybody agree that one should "Qu He" when "Si Gu".
- However, to understand is one thing, to apply on the board is
- another thing. It is usually too late to realize "Si Gu" when
- one is already in a looking-for-eye situation.
-
- To have a better understanding of this golden rule, we
- should take time to summarize what we have discussed here.
- Of all eight golden rules mentioned, following key words
- perhaps share something in common:
-
- Bao (safeguard), Gu (take care), Xiang Ying (in concert),
- Huan (unhurried), Wu Qing Su (keep good and thick shape),
- "Qu He" (look for peace).
-
- Knowing that Go is a game of contestation, one has to be surprised
- to note that nothing like "being tough", "being aggressive",
- or "go all the way to kill" appeared in the above list.
- Some people may wonder if Go is a strange game which differs from
- the others or if Ji Xin Wang's golden rules are not that golden
- after all.
-
- To make a point, let me share with you one of my personal story.
- I moved from the States to Canada a few years ago. While
- I didn't feel anything like moving from China to the States,
- one thing bothered me a lot was that car drivers in the North side
- are too aggressive comparing to those in the south of the border.
- (Those on Ontario's 401 compare to those on most US's Interstates.
- But, Toronto City has no match with Chicago or NYC's Manhattan.)
- After been tailgated and often humiliated on highway, I upgraded
- my car with double horsepower and went to library to borrow a book
- about high performance driving (not sure if it's the one written by
- the king Richard Petty). What I found surprising from the book
- was the following three golden rules for race car drivers:
-
- Number 1 : be smooth;
- Number 2 : be smooth again;
- Number 3 : be smooth all the time.
-
- So, what's the point? The point is that Go is just like other games
- and Ji Xin Wang's ten golden rules share one thing in common ----
- "Be balanced". As pointed out by Otake Hideo, these rules are about
- "balance of fast and slow", "balance of strong and weak",
- "balance of territory and shape thickness", and so on.
-
- Finally, let's see two examples from Otake Hideo about "Si Gu Qu He".
-
- Black to play:
-
- 8 . . . . . . . . . . . . . . . . . . . 8
- 7 . . . . . . . . . . . . . . O # . . . 7
- 6 . . # . . . . . . . . . . . . O O . . 6
- 5 . . . . . O . . . . O . . . . . . . . 5 Board 1
- 4 . . . # . . . . . + . . . . . # . . . 4
- 3 . . . . # O . . . . O . # . . ? . . . 3
- 2 . . . . . O . . . . . . . . . . . . . 2
- 1 . . . . . . . . . . . . . . . . . . . 1
- A B C D E F G H J K L M N O P Q R S T
-
- Black to play:
-
- 11 . . . . . . . . . . . . . . . . . . . 11
- 10 . . # + . . . . . + . . . . . + . . . 10
- 9 . . . . . . . . . . . . . . . O . . . 9
- 8 . . . . . . . . . . . . . . . . . . . 8
- 7 . . # . . . . . . . . . . . . . . . . 7
- 6 . . . . . . . # # . . . . . . . O . . 6
- 5 . . O . . . . # O O . . . . . . . . . 5 Board 2
- 4 . . . O . . . . # O . . . . . # . ? . 4
- 3 . . . . . . O . . O . . . . . . . . . 3
- 2 . . . . . . . . . . . . . . . . . . . 2
- 1 . . . . . . . . . . . . . . . . . . . 1
- A B C D E F G H J K L M N O P Q R S T
-
- Blacks appear to be "Si Gu" in both Board 1 and Board 2's South-East corner.
- Therefore, B should make peace in Q3 and S4 respectively.
-
-
- Youyi Chen yychen@watdragon.uwaterloo.ca
-
-
- From ychen Sat Jan 2 22:55:28 EST 1993
- Newsgroups: rec.games.go
- From: yychen@watdragon.uwaterloo.ca (Youyi Chen)
- Subject: The Mysteries of Weiqi (part 9)
-
- ==================================================================
- !!! Warning !!! Never practice following Kung Fu in a real game.
- ==================================================================
- Number 6 golden rule is:
-
- Feng Wei Xu Qi
- Feng2 = meet
- Wei1 = danger
- Xu1 = must
- Qi4 = discard, abandon.
-
- My tentative interpretation of this golden rule is
-
- "When in danger, consider qi".
-
- I use Chinese "qi" instead of English "discard", since "discard" is only
- one of many meanings implied by "qi".
- ==================================================================
- !!! Dangerous !!! While you enjoy the art of Weiqi by playing "Qi",
- often time, your opponent is more than happy to take it and leaves
- you with nothing in return. The result: you win in artistic merit.
- But your opponent win in territory count.
- ==================================================================
-
- Remember my first article? A Russian proverb was
- discussed ---- "With less than 15 stones in danger, tenuki".
- I commented with "It is always wrong to justify a tenuki by
- the number of stones one leaves behind". To further illustrate the
- point, let's first bring up a game by Ishida Yoshio and Takemiya Masaki
- in a Meijin league match.
-
- Black to play:
- A B C D E F G H J K L M N O P Q R S T
- 19 . . . . . . . . . . . . . . . . . . . 19
- 18 . . . . . . . . . . . . . . . . . . . 18
- 17 . . . . # . . . . . . . O . # . . . . 17
- 16 . . # . . . . . . . . . . . . . O . . 16
- 15 . . . . . . . . . . . . . . ? O . . . 15 Board 1
- 14 . . . . . . . . . . . . . . . . . . . 14
- 13 . . . . . . . . . . . . . . . . . . . 13 Black: Ishida Yoshio [9p]
- 12 . . . . . . . . . . . . . . . . . . . 12 (Shi2 Tian2 Fang1 Fu1)
- 11 . . . . . . . . . . . . . . . . . . . 11 White: Takemiya Masaki [9p]
- 10 . . # . . . . . . . . . . . . . # . . 10 (Wu3 Gong Zheng4 Shu4)
- 9 . . . . . . . . . . . . . . . . . . . 9
- 8 . . . . . . . . . . . . . . . . . . . 8
- 7 . . . . . . . . . . . . . . . . . . . 7
- 6 . . . . . . . . . . . . . . . . . . . 6
- 5 . O . . . . . . . . . . . . . . . . . 5
- 4 . . . . . . . . . . . . . . . # . . . 4
- 3 . . O . . . . . . O . . . . . . . . . 3
- 2 . . . . . . . . . . . . . . . . . . . 2
- 1 . . . . . . . . . . . . . . . . . . . 1
- A B C D E F G H J K L M N O P Q R S T
- Source: "I like to play this way" by Fujisawa Hideyuki.
-
- Instead of P15 to escape, Ishida Yoshio (motivated by that Russian proverb?),
- choose M3 followed by White O16 and Black R4.
- "P15 is the only move for Black in this case", criticized Fujisawa Hideyuki.
- Perhaps, in Fujisawa Hideyuki's mind, P17 is what I called "Qi Jin"
- in my first article. Ishida Yoshio shouldn't have tenukied
- although it is only a single stone in danger.
-
- Secondly, there is a difference between tenuki and "Qi".
- Looking up Chinese-English dictionaries, "Qi" means discarding.
- Therefore, "Qi Zi" means discarding stones. However, as a Go term
- in Chinese, "Qi" implies not only going away, discarding,
- or tenuki. "Qi Zi" should remind a Go player about "Qi Zi Zhan Shu"
- (discarding-stone-tactics). To demonstrate such tactics,
- let's bring up Board 2.
-
- White to play:
-
- A B C D E F G H J K L M N O P Q R S T
- 19 . . . . . . . . . . . . . . . . . # . 19
- 18 . . . . . . . . . . . . . . . . # . # 18
- 17 . . . O . . . . . . # . . . O O O # . 17
- 16 . . . + . . . . . + . . . . . # # O . 16
- 15 . . O . . . . . . . . . . . . . O . . 15 Board 2
- 14 . . . . . . . . . . . . . . . # . . . 14
- 13 . . . . . . . . . . . . . . . . . . . 13
- 12 . . . . . . . . . . . . . . . O . . . 12
- 11 . . . . . . . . . . . . . . . . . . . 11 Black: Shang Chuan Ban Hu [7p]
- 10 . . . + . . . . . + . . . . . + . . . 10 White: Yuan Wang [5p]
- 9 . . . . . . . . . . . . . . . . . . . 9
- 8 . . . . . . . . . . . . . . . . O . . 8
- 7 . . . . . . . . . . . . . . . . . . . 7
- 6 . . . . . . . . . . . . . . . . . . . 6
- 5 . . . . . . . . . . . . . . . . # . . 5
- 4 . . # + # . . . . + . . . . . + . . . 4
- 3 . . . . . . . . . # . . . . . O . . . 3
- 2 . . . . . . . . . . . . . . . . . . . 2
- 1 . . . . . . . . . . . . . . . . . . . 1
- A B C D E F G H J K L M N O P Q R S T
-
- Whites are cut into two pieces in North-East corner.
- This is surely not a place for tenuki. Wang decide to save 2 stones around
- R15 and "Qi" 3 stones around P17.
-
- A B C D E F G H J K L M N O P Q R S T
- 19 . . . . . . . . . . . . . . . . . # . 19
- 18 . . . . . . . . . . . . . . . . # . # 18
- 17 . . . O . . . . . . # . # # O O O # . 17
- 16 . . . + . . . . . + . . O # # # # O . 16
- 15 . . O . . . . . . . . . . O O O O . . 15 Board 3
- 14 . . . . . . . . . . . . . . . # . . . 14
- 13 . . . . . . . . . . . . . . . . . . . 13
- 12 . . . . . . . . . . . . . . . O . . . 12
- 11 . . . . . . . . . . . . . . . . . . . 11 Black: Shang Chuan Ban Hu [7p]
- 10 . . . + . . . . . + . . . . . + . . . 10 White: Yuan Wang [5p]
- 9 . . . . . . . . . . . . . . . . . . . 9
- 8 . . . . . . . . . . . . . . . . O . . 8
- 7 . . . . . . . . . . . . . . . . . . . 7
- 6 . . . . . . . . . . . . . . . . . . . 6
- 5 . . . . . . . . . . . . . . . . # . . 5
- 4 . . # + # . . . . + . . . . . + O . . 4
- 3 . . . . . . . . . # . . . . . O . . . 3
- 2 . . . . . . . . . . . . . . . . . . . 2
- 1 . . . . . . . . . . . . . . . . . . . 1
- A B C D E F G H J K L M N O P Q R S T
-
- After discarding P17 group with the sequence Q15-P16-O15-O16-N16-O17-P15-N17
- and taking R4, White appears to be in good shape.
-
- It seems that Chinese players are better equipped with the
- secret weapon -- "Qi". This is perhaps due to the influence
- of Modern Chinese legend Ti Sheng Guo who has a famous saying
- ---- "What move scares you? it's not the move capturing your stone,
- it is the move letting you to capture." Such kind of logic seems to
- have gone crazy among many Chinese players. Some Chinese professionals
- wrote "Qi is a special Go term meaning sending (note, not abandoning)
- stones to opponent". I don't know what's the Japanese correspondence
- of "Qi" and how Japanese players understand it. What I do know is that
- Otake Hideo treat "Qi" in this golden rule as "abandon" (throw away).
- I think which is only one of many meanings implied by "Qi".
-
- Finally, if the last example is not exciting enough, let me show you
- a big one. It is also a match between Chinese and Japanese players
- and Japanese player falling into Chinese player's Qi.
-
- Black to play:
- A B C D E F G H J K L M N O P Q R S T
- 19 . . . O . O . . . . . . . . . . . . . 19
- 18 . . O . O # O # . . . . . . . . . . . 18
- 17 . . O O # . O # . . . . . . . . . . . 17
- 16 . . . + # . O # . # . . . . . + # . . 16
- 15 . . # . . # # O . . . . . . . . . . . 15 Board 4
- 14 . . . . . . . O . . . . . . . . . . . 14
- 13 . . . . . O . . . . . . . . . . . . . 13
- 12 . . . . # . . . . . . . . . . . . . . 12
- 11 . . . O . O . . . . . . . . . . . . . 11 Black: Xiao-Guan Liu [7P]
- 10 . . . + . . . . . + . . . . . + . . . 10 White: Tai Pin Xiu Shan [9P]
- 9 . . . # . . . . . . . . . . . . . . . 9
- 8 . . . . . . . . . . . . . . . . . . . 8
- 7 . . . . . . . . . . . . . . . . . . . 7
- 6 . . . . . . . . . . . . . . . . . . . 6
- 5 . . . . . . . . . . . . . . . . . . . 5
- 4 . . . + . . . . . + . . . . . + O . . 4
- 3 . . . # . . . . . . . . . . . . . . . 3
- 2 . . . . . . . . . . . . . . . . . . . 2
- 1 . . . . . . . . . . . . . . . . . . . 1
- A B C D E F G H J K L M N O P Q R S T
- (This game was played in 1984, Liu is believed to be a 9P now.)
-
- E12 is to expect White E11 letting Black G13 to escape. However,
- White F13 takes B by surprise and endanger Black's whole team in
- the North-West side. Don't worry. In Board 5, Liu is going to
- demonstrate that special kind of "Feng Wei Xu Qi".
-
- A B C D E F G H J K L M N O P Q R S T
- 19 . . . O . O . . . . . . . . . . . . . 19
- 18 . . O . O # O # . . . . . . . . . . . 18
- 17 . . O O # . O # . . . . . . . . . . . 17
- 16 . . . + # . O # . # . . . . . + # . . 16
- 15 . . # . O # # O O O # # . . . . . . . 15 Board 5
- 14 . O . # . O O O # # O . . . . . . . . 14
- 13 . . O # O O # # O # . . . . . . . . . 13
- 12 . O . O # # O # . . . . . . . . . . . 12
- 11 . O O O # O . . . . . . . . . . . . . 11 Black: Xiao-Guan Liu [7P]
- 10 . # O # # . . . . + . . . . . + . . . 10 White: Tai Pin Xiu Shan [9P]
- 9 . # # # . . . . . . . . . . . . . . . 9
- 8 . . . . . . . . . . . . . . . . . . . 8
- 7 . . . . . . . . . . . . . . . . . . . 7
- 6 . . . . . . . . . . . . . . . . . . . 6
- 5 . . . . . . . . . . . . . . . . . . . 5
- 4 . . . + . . . . . + . . . . . + O . . 4
- 3 . . . # . . . . . . . . . . . . . . . 3
- 2 . . . . . . . . . . . . . . . . . . . 2
- 1 . . . . . . . . . . . . . . . . . . . 1
- A B C D E F G H J K L M N O P Q R S T
-
- Perhaps, I need to call up mgt to show how and why Board 4 becomes Board 5.
- Since we are talking about a secret weapon, I decide to leave you
- with a secret codes instead :)
- G13-G14-F12-G12-E11-E13-D13-D12-E10-C13-D14-C10-C9-B14-B10-B11-D10-
- -C11-B9-B12-H13-J13-H12-F14-J14-J15-K14-K15-L15-L14-K13-E15-M15.
-
-
-
- Youyi Chen yychen@watdragon.uwaterloo.ca
-
- ==================================================================
- Postscript:
-
- To be honest, I don't like to interpret Ji Xin Wang's golden rule
- this way. I feel that the so-called Qi-Zi-tactics (A high tech in go?)
- is only a dirty trick comparing to our great legend's golden rules.
- However, it seems no way to avoid dirty in this one.
- In my view, "to abandon when in danger" is as well a dirty trick,
- since "to be in a danger situation" is unbalanced and an unbalanced
- situation is dirty. Perhaps, one has to use dirty trick to get out a
- dirty situation.
-
- ychen
- ==================================================================
-
-
- From ychen Sun Jan 3 03:05:06 EST 1993
- Newsgroups: rec.games.go
- From: yychen@watdragon.uwaterloo.ca (Youyi Chen)
- Subject: The Mysteries of Weiqi (part 10)
-
- Here goes the last one.
- ==================================================================
- !!! Acknowledgement !!!
-
- I would like to thank Bill Taylor (wft@math.canterbury.ac.nz) who
- initiated the subject "New Proverbs" that motivated me to start
- this series, Jim Yu who encouraged me to go ahead with my own
- understanding and helped me on Japanese name translation, and
- everyone who read and responsed to my articles.
-
- I would like to dedicate this series to the old IGS at New Mexico
- and new IGS at Berkeley. It was IGS brought back what I had lost for
- years ----- Go and friends. This series is also for my Go and
- Bridge buddies: khuang, Lin Po, xgc, gan, lilu, dong, lzy (lyu), ....
- who I knew back in the University of Science of Technology of China
- (Hefei, 1978-1983) and in Academy of Science of China (Beijin, 83-86).
-
- People are comparing the creation of IGS with invention of paper.
- In my view, paper has no comparison with IGS. Go was invented long
- before the invention of paper. Besides, who like to play Go on a paper
- board with paper stones :-).
- ==================================================================
- Number 1 golden rule is:
-
- "Tan Bu De Sheng"
-
- Tan1 = Greedy;
- Bu4 = cannot, do not;
- De2 = get;
- sheng4 = victory, success.
-
- Looks like an easy one. "Don't be greedy" is obvious to almost all
- Go players. Actually, there are many Chinese proverbs reminding
- people not to be "Tan". Among them, an interesting one is
- "Tan1 Xiao3 shi1 Da4" which means that seek small gains but incur big
- losses. An even more explicit one for Go games is
- "Ju2 Si4 Yi3 Ying1, Li4 Qiu2 Jian3 Min1" which means that
- Keep situation simple, when in winning position.
-
- What I found interesting about this golden rule is that it was
- presented as "Bu De Tan Sheng" in many books. By switching "Tan"
- to the third position in the same sentence, "Bu De" becomes
- "Never" and "Tan Sheng" becomes "hankering for victory".
- This revised version may possiblely imply that "One should not
- hanker after winning". (Surprised!?!)
-
- Winning is the only objective of almost any game. For many people,
- to win is simply the way Go games meant to be played. However,
- there is a school of thought arguing that a player should look for
- perfection of beauty instead of winning. Winning should be understood
- as a consequence of beauty, but not the other way. (unbelievable!?!)
-
- Among great players in modern time, I suspect Kitani Minoru's
- stubbornness and greedy in territory, and Fujisawa Hideyuki's
- bold and generous personality may well sign them up to the list of
- beauty (of their own) oriented players. On the other hand,
- I guess Go Seigen and Nie are definitely on the list of
- winning oriented players.
-
- I am not sure which one, "Tan Bu De Sheng" or "Bu De Tan Sheng",
- is Ji Xin Wang's original version. Although I suspect the latter.
- There is perhaps another reason to support "Bu De Tan Sheng".
- Many ancient Chinese games were bet games in which there is a big
- difference between winning 1 stone and 20 stones. "Bu De Tan Sheng"
- seems to suggest that one should be satisfied at some point.
-
- Finally, to finish the series, I would like to emphasize again
- that Go, as an oriental game, has it's very own nature.
- If we realize that we were talking about things like "thickness" with
- no ruler and "lightness" with no weighing-machine, we have to conclude
- that Go, as an art, needs imagination rather than ability to count.
-
-
- Youyi Chen yychen@watdragon.uwaterloo.ca
- =========================================================================
- Postscript:
-
- None of those books, I mentioned in the series, is in English.
- They are either original Chinese or Chinese translated from Japanese.
-
- Otake Hideo's views is from a very short article On "Igo"
- ("Qi2 Dao4") magazine in Japan, February issue, 1985.
-
- I am still interested in looking for more accurate English translations
- of these golden rules. Since not a single Go term is mentioned
- in these rules, I guess a good translation should preserve such kind of
- consistency. If you have any suggestions, please email me.
-
- ychen
- =========================================================================
-
-
-
-